Flicking, so why not...:
I Am A: Chaotic Good Elf Ranger Druid
Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Druids are a special variety of Cleric who serves the Earth, and can call upon the power in the earth to accomplish their goals. They tend to be somewhat fanatical about defending natural settings.
Deity:
Solonor Thelandria is the Chaotic Good elven god of archery and the hunt. He is also known as the Keen Eye, the Great Archer, and the Forest Hunter. His followers respect nature, and only hunt when needed, but are quick to defend the forest from intruders. Their favorite weapon is the bow, and they tend to be extremely talented with it. Solonor Thelandria's symbol is an arrow with green fletchings.
Find out What D&D Character Are You?, courtesy ofNeppyMan (e-mail)
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Not quite Lyra, that (Lyra's a true neutral druid). But close enough, I suppose... I intended to model her after myself, with fewer inhibitions, a little more aggressiveness/toughness, and magic. I think it worked. She's extremely protective of her sister and companions, though not adverse to using torture and scare tactics against captured enemies. She's scared Melvin a few times with her 'bloodthirstiness' - he even called her evil yesterday. But really, it's more of a "how dare they harm my 'family'... they'll never do that again once I'm through with them" attitude. It's intended more as fierce protectiveness than being 'evil'. There is a difference.
Also, Lyra now has a brown bear! (And I've finally decided on names for Lyra's animal companions: the hawk is "Shea": hawklike or stately, and the grizzly is "Caderyn": battle king, both of Gaelic origin) Though the rest of the party isn't so enamoured of him, he's fantastic. :) And he'll be a real boon once she teaches him to attack on command... he'll pack quite a wallop. Though everyone laughed at me when I suggested that she might be able to ride him to give the image of 'bad-ass druid'. -sigh- She's just irritated by the wizards' view of druids. Honestly, they're such close-minded prats. Would YOU disrespect someone who's been an integral part of a well-known special forces/surveillance team, who's gotten them out of serious scrapes time and time again with her damned good healing spells? Recall, most wizards can't heal themselves at all. Never mind her decent supply of offensive magic, which has helped secure victory for her band on several occasions. Never mind that Lyra spent quite a few spells and used her considerable nonmagical skill healing soldiers during and after the battle - otherwise, the army might have lost another 10-15 men. Never mind that she ensured that Alesandrus could question a Snaketongue Assassin by neutralizing the poison hidden within his fake tooth with her magic. Never mind that she helped catch the assassin by *tracking* the scent of the poison to his concealed stash of weapons and poison as a shape-shifted wolf (something that wizards can't do... only druids can shapeshift at will). Never mind that she's always been ready and willing to heal a wizard working for Alesandrus's cause. Never mind that she very nearly died during the last battle, when she healed Melvin (a childhood friend, and a wizard to boot) instead of herself, then took the brunt of another Fireball.*
But no, all that means *nothing* to most wizards. It's always "Oh, you're nothing but a hedgewizard. We obviously can't expect much from you." Just like yesterday. Melvin doesn't know how to scribe a magical scroll, and they don't question his ignorance. But if Lyra doesn't know? Clearly she's a half-wit and incapable of higher levels of understanding, merely because she can channel natural magic as a druid, but isn't a wizard and hasn't had their formal training. After all, druids are nothing but savages. How dare they think to rank themselves equal to a wizard.
Dammit. Druids get no respect. Try working without a druid's healing spells, and see how far you get in a pitched battle, you priggish, intolerant mages. Even if he hasn't had formal training, I'll take Melvin's company over yours any day of the week.
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*- She was at -9 with that second Fireball blast, and -10 means death. For you non-D&D people, a person who's below 0 rolls a die every round - if you roll a 1, the character stabilizes on their own. Anything else means you lose a point. And I was up to roll after just two rounds of other characters... and you have to be right next to someone to heal or stabilize them.
I honestly thought she was going to die. I was extremely upset over this - I've gotten comfortable playing her, and I really like who she is and how she's turning out, and I couldn't imagine playing another character... and what about Lacha, her half-sister? Who would take care of her? (hopefully our band of companions...)
Thank goodness Melvin stabilized her (brought her back to zero hit points). And thank goodness a wild-shape gives the equivalent of a full day's rest (so she was at 6 points after shifting to wolf form). We managed to pull through that one, even if we didn't manage to save Alesandrus. -sigh-
The Journey
A description of life through one person's eyes.
"It is good to have an end to journey towards; but it is the journey that matters in the end."
-Ursula K. LeGuin
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